Development Log


Dev Log (16 Oct 2023): Development Start!

  • Settled on game idea and preliminary implementation
  • Sprite making for coloured circles
  • Implemented player-circle rotation controls with left/right arrow keys

Devlog (23 Oct 2023): 

  • Kept ball speed constant
  • Realised that the current gameplay is unfeasible (when balls hit the paddle at the same time, and if the colours are on opposite ends, it is impossible to deflect both at once, forcing the player to take a loss even when it’s not their fault) 
  • Changed player paddle and reconceptualised game

Devlog (29 Oct 2023): 

  • Fixed bug where ball gets stuck on side of circle by decreasing material friction to 0
  • Added ball trails
  • Added particle system VFX to player heart when ball contacts it
  • Note to self: might be more fun to try and ‘eat’ the balls than to stop the balls from contacting the player heart

Devlog (30 Oct 2023): 

  • Added code to count balls destroyed and track lives left
  • Added text to track lives
  • Implemented Predator Mode power up
  • Made sure there’s only one power-up in the field at any one time
  • Press any key to restart game
  • Added post-processing effects: glow, chromatic aberration, film grain
  • Added more particle VFX to the spawning of the power ups
  • Fixed a bug regarding Predator Mode resetting 
  • More responsive player controls
  • Added camera shake and camera follow
  • Added circular indicator of Predator Mode running out
  • Changed font
  • Added combo text visuals 
  • Added a (broken) combo system 

Devlog (4 Nov 2023): 

  • Added music and sound effects
  • Increased ball speed from 3 to 4 (after getting feedback that it was too easy)
  • Added pause function and started on pause menu

Devlog (6 Nov 2023): 

  • Fixed combo bug 
  • Fixed camera shake bug 
  • Finished working pause, options, and credits menus 
  • Implemented slow-mo effect at game over

Devlog (16 Nov 2023):

  • Finally fixed a very annoying UI/text bug
  • Fixed audio bugs 
  • Increased player speed
  • Finished and uploaded first working build 

Devlog (17 Nov 2023):

  • Added homing missiles 
  • More responsive player controls
  • Added a highest combo tracker (high score)
  • Increased ball spawning over time

Files

technicolour ping_build_v1.8.1.zip 15 MB
Nov 16, 2023