Dev Log: 11/6/2021: Development Start!
WALLED IN » Devlog
Hi everyone, hope the day is treating you well. These logs will serve as a place for me to chart my mistakes/what worked so that I can refer to it easily in future! Here's Day 1 of Mini Jam.
- Brainstormed and settled on a game idea
- Used arrow keys instead of WASD (like my last game) because I saw on the discord that some people had different keyboard configurations
- Made a couple of really simple pixel art sprites
- I wanted to focus more on the mechanics and design this time, since I focused on style and story last time, so... graphics taking a hit
- Pixel art is new for me but very popular in the community so I wanted to give it a shot
- Got the drag and drop controls working properly
- Got basic player movement and rotation working
- Got the timers to work properly
- After swapping from coroutines to Time.DeltaTime
- After using booleans in the OnTriggerEnter/Stay instead of putting the timer code in directly
WALLED IN
You're a bug trapped in a room. Get out. GET OUT!
More posts
- Devlog: 13/6/2021: The Final DayJun 13, 2021
- Devlog: 12/6/2021: Day 2Jun 13, 2021
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