Devlog: 12/6/2021: Day 2
WALLED IN » Devlog
Day 2 is upon us!
- Added water that is destroyed upon touching a kind of paper
- Added out-of-bounds colliders and random other colliders to constraint the post-it movement better
- Sadly I could not figure out a good way to constrain post-it movement properly without using just the default physics and rigidbodies... should have gone tilemap. I also looked into tilemaps but then it was too complicated to switch over by then. So, this is what I'm stuck with! A tile-ish based puzzler without a tilemap... ah, we learn.
- I just gave up on water tight post it constraints, this is definitely not water tight if you push it
- Made more sprite variations for variety
- Added some more UI sprites and a next level loader
- Worked on level design
WALLED IN
You're a bug trapped in a room. Get out. GET OUT!
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- Devlog: 13/6/2021: The Final DayJun 13, 2021
- Dev Log: 11/6/2021: Development Start!Jun 13, 2021
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